using System.Collections.Generic;
namespace pulse
{
///
/// Player class.
///
public class Player
{
///
/// Gets or sets the name.
///
///
/// The name.
///
public string Name { get; set; }
///
/// Gets or sets the point metrics.
///
///
/// The point metrics.
///
public IDictionary PointMetrics { get; set; }
///
/// Initializes a new instance of the class.
///
public Player(string name)
{
this.Name = name;
this.PointMetrics = Points.EmptyDefaultValues();
}
///
/// Scores the specified point values.
///
/// The point values.
/// The score with the given values per metric.
public double Score(IDictionary pointValues)
{
var score = 0.0;
foreach (var metric in this.PointMetrics)
{
if (pointValues.ContainsKey(metric.Key))
{
score += metric.Value * pointValues[metric.Key];
}
}
return score;
}
}
}